Rune Knight
- More offensive-oriented than Knights or Lord Knights.
- Reduced reliance on defensive gears.
- Skills will be more offensive-oriented.
- They will also use "Rune", a special type of Mana, to perform their skills.
- A Green Ferus mount will be available for spear Rune Knight
For a complete Sprites & info. Click Here
Warlock
- Added poison property spells.
- Strengthened ghost property spells.
- Super strong very large AoE damage spells that can be cast when multiple Warlocks are together.
- Can mix different types of spells to achieve new effects. Powerful and destructive class.
For a complete Sprites & info. Click Here
ArchBishop
- Improved existing supportive skills.
- Many new anti-Demon/Undead skills will be added. However, selecting them will reduce effectiveness or lose out on some of the supportive skills.
- Added skills that allows the Arch Bishop to do physical melee damage.
For a complete Sprites & info. Click Here
Guillotine Cross
- Like Assassins, a typical DPS type class.
- Based around on very strong damage, but when a skill fails, there will be backlash effect to the user.
- Many different types of new poisons will be added. Also, armed with many new skills using poisons.
- Added an Wolf summoning skill. Said wolf can be used as a mount to move.
- Strengthens existing bow skills.
- Improved single-target traps, as well as allowing usage of multiple traps to achieve new effects.
- Added more weapons that can be created.
- Can now create auto-attacking turrets that were originally slated to be released with the transcendent jobs.
- Improved skills that make use of items rather than direct battle.
- Appears to be able to equip a special type of armor, similar to the 'Magitech Armor' from Final Fantasy 6
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